Showing posts with label Script. Show all posts
Showing posts with label Script. Show all posts

XSI JScript - Get FCurve

アニメートされたオブジェクトからFカーブを取得するだけのもの

オブジェクトが選択されてない場合、ピックさせるようにする処理を追加

var HogeFCurve = function() { this.init(); }

/////////////////////////////////////////////////////////
// initialize class
/////////////////////////////////////////////////////////
HogeFCurve.prototype.init = function() {
 this.oPSet = XSIFactory.CreateObject("CustomProperty");
 this.oPSet.Name = "Test FCurve Param";
 this.oSel = Application.Selection(0);
 this.oParam = this.oPSet.AddFCurveParameter("TestFCurve");
 this.oFc = this.oParam.Value;
 this.oKey = this.oFc.Keys;
 try {
  this._checkSelection();
  var fcx = this.oSel.posx.Source;
  var fcy = this.oSel.posy.Source;
  var fcz = this.oSel.posz.Source;
  
  var datax = this.GetFCurveFromSource(fcx);
  var datay = this.GetFCurveFromSource(fcy);
  var dataz = this.GetFCurveFromSource(fcz);
  
  this.oFc.SetKeys(datax);
  
  LogMessage("x = " + datax + ", y = " + datay + ", z = " + dataz);
  
  //this.printInfo(fcx);
  //this.printInfo(fcy);
  //this.printInfo(fcz);
 } catch(err) {
  LogMessage(err.message);
  return false;
 }
}

HogeFCurve.prototype._checkSelection = function() {
 if(ClassName(this.oSel) != "X3DObject") {
  var oPick = PickObject("Select Object");
  var oRet = oPick.Value("ButtonPressed");
  LogMessage("Result = " + oRet);
  if(oRet) this.oSel = oPick.Value("PickedElement");
 }
 if(!this.oSel.IsClassOf(siX3DObjectID)) throw "Select or Pick Object.";
}

/////////////////////////////////////////////////////////
// show PPG
/////////////////////////////////////////////////////////
HogeFCurve.prototype.show = function() {
 try {
  this._checkSelection();
  InspectObj(this.oPSet, null, "", siRecycle, false);
 } catch(err) {
  LogMessage(err.message);
 }
 return this;
}

/////////////////////////////////////////////////////////
// 
// @param in_fc Parameter - Source property of KinematicState
// @return Array - 
/////////////////////////////////////////////////////////
HogeFCurve.prototype.GetFCurveFromSource = function(in_fc) {
 if(ClassName(in_fc) != "FCurve") throw "You passed me an a(n) " + ClassName(in_fc) + "istead of an FCurve.";
 data = []
 fckeys = in_fc.Keys;
 for(var i = 0, j = 0, k = 1; i < fckeys.Count; ++i, j+=2, k+=2) {
  data[j] = fckeys(i).Time;
  data[k] = fckeys(i).Value;
 }
 return data;
}

HogeFCurve.prototype.printInfo = function(in_fc) {
 if(ClassName(in_fc) != "FCurve") throw "You passed me an a(n) " + ClassName(in_fc) + "istead of an FCurve.";
 LogMessage("FCurve for parameter:" + in_fc.Parent);
 LogMessage("Number of keys:" + in_fc.GetNumKeys());
 LogMessage("Is the FCurve begin editing? ..." + in_fc.IsEditing());
 
 data = []
 fckeys = in_fc.Keys;
 for(var i = 0; i < fckeys.Count; ++i) {
  data[i] = fckeys(i).Value;
  LogMessage("Key[" + i + "] set at frame " + fckeys(i).Time + " = " + fckeys(i).Value);
 }
 LogMessage("data = " + data)
}

/////////////////////////////////////////////////////////
// Get current frame of scene.
// @return Double - current frame number.
/////////////////////////////////////////////////////////
HogeFCurve.prototype.currentFrame = function() {
 var remote = Dictionary.GetObject("PlayControl");
 var cur = remote.Parameters("Current");
 return cur.Value;
}

HogeFCurve.prototype.play = function(in_start, in_loop) {
 var is_start = in_start || false;
 var is_loop = in_loop || false;
 if(is_start) PlayForwardsFromStart();
 else PlayForwards();
 if(is_loop) SetValue("PlayControl.Loop", true, null);
 else SetValue("PlayControl.Loop", false, null);
 return this;
}

new HogeFCurve().show().play();

Softimage PPGテスト

mental rayかhardwareでレンダリングするかどうかのPPGテスツです。
実行結果はこんな感じ。
以下ソースコードをマルっとごりっと貼り付け
var renderArr = new Array(
 "Hardware Renderer", "Hardware Renderer",
 "mental ray",   "mental ray"
);

var typeArr = new Array(
 "Wireframe",   "wireframe",
 "Depth cue",   "depthcue",
 "Hidden-line removal", "hiddenline",
 "Constant",    "constant",
 "Sharded",    "shaded",
 "Texture",    "textured",
 "Textured Decal",  "texturedecal",
 "DirectX9",    "DirectX9",
 "OpenGL",    "OpenGL"
);

Main();

function Main() {
 var prop = XSIFactory.CreateObject("CustomProperty");
 prop.name = "Renderer Setting";
 prop.addParameter3("Scene", siString, renderArr[2]);
 prop.addParameter3("Type", siString, typeArr[16]);
 prop.addParameter3("fR", siFloat, 0, 0, 1, false);
 prop.addParameter3("fG", siFloat, 0, 0, 1, false);
 prop.addParameter3("fB", siFloat, 0, 0, 1, false);
 prop.addParameter3("fA", siFloat, 0, 0, 1, false);
 
 
 var layout = prop.PPGLayout;
 layout.addGroup("Scene Renderer");
 layout.addEnumControl("Scene", renderArr, "Scene Renderer", siControlCombo);
 layout.endGroup();
 layout.addGroup("Hardware Renderer");
 layout.addEnumControl("Type", typeArr, "Renderer Type", siControlCombo);
 layout.addColor("fR", "Baclground Color", false);
 layout.endGroup();
 
 layout.Logic = OnInit.toString()
  + Type_OnChanged.toString()
  + Scene_OnChanged.toString()
  + fR_OnChanged.toString()
  + fG_OnChanged.toString()
  + fB_OnChanged.toString()
 layout.Language = "JScript";
 
 InspectObj(prop, "", "", siLock, false);
}

function OnInit() {
 SetValue("Passes.RenderOptions.Renderer", "mental ray", null);
 SetValue("Passes.HardwareRenderer.RenderType", "OpenGL");
 SetValue("Passes.HardwareRenderer.BackgroundColorRed", 0.0, null);
 SetValue("Passes.HardwareRenderer.BackgroundColorGreen", 0.0, null);
 SetValue("Passes.HardwareRenderer.BackgroundColorRed", 0.0, null);
}

function Scene_OnChanged() {
 var scn_val = PPG.Scene.value;
 SetValue("Passes.RenderOptions.Renderer", scn_val, null);
 LogMessage("Scene Renderer = " + scn_val);
}

function Type_OnChanged() {
 var type_val = PPG.Type.value;
 // Setting Hardware Renderer Type.
 SetValue("Passes.HardwareRenderer.RenderType", type_val);
 LogMessage("Hardware Renderer = " + type_val);
}

function fR_OnChanged() {
 var r = PPG.fR.value;
 SetValue("Passes.HardwareRenderer.BackgroundColorRed", r, null);
}

function fG_OnChanged() {
 var g = PPG.fG.value;
 SetValue("Passes.HardwareRenderer.BackgroundColorGreen", g, null);
}

function fB_OnChanged() {
 var b = PPG.fB.value;
 SetValue("Passes.HardwareRenderer.BackgroundColorBlue", b, null);
}